Tuesday, 26 September 2017

Does the concept of Professionalism apply to the creative industries?

Does the concept of Professionalism apply to the creative industries?


What professionalism means within 3D Animation to me is when hired to create pieces of work you try your best to complete it on time. You should also be expected to behave and perform well within a team, mange you time appropriately and adhere to your responsibility within a contract. It also means not passing other peoples work off as your own. making sure you enjoy the work is a big part of working in 3D but you should also make sure keep the main point in the task in mind.


 In the creative industries professionalism involving dress code can be tricky since the industries is pretty wide. But for example in areas such as gaming and animation studios having a look at the various positions within the studios you can tell that positions such as animators, testers, coders and editors have a more casual dress code. But there is such a thing as to casual since some casual shirts can have rude material on them which wont be ideal for the work place. As for higher up positions such as management seem to have a range from smart causal to smartly dressed like suits. Which is where the differences become more apparent when it comes to  developers and publishers .



When it comes to developers they do have to run some things by there publishers if they have one to  make sure they are okay with  what ever is in the product since they are the ones who are publishing it. Since the publisher is funding it they sometimes would like the product they are funding to have other things within the product. Which can bring in more money or what they think is more appealing and will be received well with consumers. These rules can also be applied to animation studios when thinking of the brief provided by the client.


        

Thursday, 21 September 2017

What makes a good Portfolio Or Show reel 3D Computer Animation?

What makes a good Portfolio Or Show reel 3D Computer Animation?




In my opinion what makes a good portfolio for 3D Computer animation would be examples of your work such as here is an example of some 3D work from college created by Martin Quinn.


For the night time scene i wanted the fog to look really thick. 

For the daytime scene i wanted it to look like morning or evening so made the fog appear less dense.

These were stills that I had rendered out for creating a Victorian street there is also video footage of just a basic fly through of my work. The objective was to create a foggy night time street gas lamp lights. as well as foggy daytime street with a smokey chimney.      



http://iradesign.info/lamp/gas-lamp-post.html
These are the images i used for reference for the house and street lamp template.

 sketches of your creative process.


 Martin Quinn




Here are some sketches of the layouts and plans i had for the Victorian street.
The sketches are meant to show some of the detail such as street light positions the sketches for how the house template was supposed to look and how it was updated as the development went along.

with some information at the beginning or end to identify the creator. It should also be able to give its readers some insight into how the creator of the portfolios mind works giving possible employers an idea of what they might expect and what work ethnic if they hired them to work on a project.